How long crops wither cityville
Expansions Zoning Permit. Custom Car Shop. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. See also: Crop Mastery and Crop Mastery! Categories Gameplay Add category. Cancel Save. Fan Feed 1 Housing 2 Businesses 3 Shipping. Universal Conquest Wiki. Baby Carrots. Level Brussel Sprouts. Cabernet Sauvignon Grapes.
Candy Canes. Coffee Plant. Metropolis 2. Elephant Garlic. Gao Liang. Ghost Pepper. Glera Grapes. Golden Carrots. Golden Peas. Green Grapes. Heirloom Tomato. Merlot Grapes. Mistletoe Crop. Similarly, if you've ever let supplies on your Cargo Ships spoil, you can "refresh" those Goods with City Cash as well.
And actually, it's a fairly expensive number. For example, to unwither 17 crops, I was told the price would be 39 City Cash. That's a fairly huge number on its own, but can you imagine how expensive it would have been had I let even more crops wither? What if there were 50 withered crops? I shutter at the thought. So why would we bother with reviving crops, if it costs this much? I suppose this would save you from having to wait for crops to grow all over again, should you have needed them for a quest or the like, but at that point, whether or not this high price of revival is really worth it would be up to you.
What do you think? Will you spend City Cash to revive crops or unspoil Cargo Ships supplies? Would you do so if it didn't cost as much? Let us know in the comments. Until I saw this. Kotaku went straight to Zynga's CityVille team for some tips and tricks on how to turn your one-horse town into a bustling metropolis. I spent a few days tinkering with the game and quickly realized that "CityVille" isn't just about timely clicks and gathering friends, this is a communal experience that requires a bit of city planning, strategy and tactics.
Since building my first home in Kotakuville, the tiny town has turned into a small town, soon it may even be a medium town. But I know if I want to turn it into the sort of cityscape of high rises, monuments and parks that you see in the real world, I'm going to need some help. The Basics Understanding the three main attributes of CityVille. In order to build a successful city you will need to balance three attributes: coins, goods, and population.
Coins are the main currency in the game; businesses cannot run without goods, and in order to grow your population you will need to keep your citizens happy. Coins — There are two main sources of coins: rent from housing, and income from business; businesses are more profitable than housing.
Your city will need a good balance of both, since with a low population your businesses will not sell very quickly and if you only have a few businesses and high population they may sell out faster than you can supply them. Goods — There are three main ways to get goods: by growing crops, via shipping, and by sending trains to your neighbors' cities; each has its own advantages and disadvantages, which will be covered in more detail in the intermediate section of this guide.
Please also keep in mind that goods need storage, once you're out of room you will either have to buy more storage buildings or use some of your goods. Population — A city will not get far without citizens and in order for you to keep your city growing you will need community buildings to keep your citizens happy. Coins — As we mentioned earlier there are two main sources, but there is also a way to optimize those sources by using decoration, which add a payout bonus.
You will actually profit more by having less business so that you can leave room to add decorations. For example, you can set up three coffee shops side by side; each will give you coins every time you collect, for a combined income of Universal Conquest Wiki. Level 2. Level 4. Level 6. Level 9. Level Sugar Cane. Green Grapes. Sun Flowers. Cabernet Sauvignon Grapes. Brussel Sprouts. Golden Carrots.
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